Ubisoft is hiring a

FX Artist (F/M/NB)

Bordeaux, France
Full-Time

As a FX Artist and under the responsibility of the Lead FX Artist, you are in charge of designing and optimizing real-time environmental and gameplay FX.

RESPONSIBILITIES:

  • Create and implement special effects (VFX textures, animations, shaders, material creation) in accordance with the project's artistic direction and production deadlines
  • Design real-time special effects inspired by artistic concepts or references.
  • Provide VFX solutions that meet the game's needs artistically, technically, and from a game design perspective
  • Collaborate with game design teams to provide meaningful visual feedback for the player, as well as with programming teams to assess needs and improve the VFX production pipeline
  • Ensure the optimization and functionality of special effects while respecting the technical constraints imposed by the project
  • Ensure the proper integration of your VFX into the game engine
  • Maintain the artistic direction and quality
  • Create, communicate, and keep documentation up to date.
  • You have experience in creating real-time VFX (ideally on AA or AAA projects)
  • You have experience with a real-time game engine (Unreal Engine, Unity, or any other 3D engine) and are familiar with VFX editors like Niagara or VFX Graph
  • You are comfortable with real-time particle/dynamics systems. Creating textures (static or animated) is second nature to you, and you are also skilled in creating custom shaders and materials (in a node-based editor)
  • You have a good understanding of art fundamentals: color theory, lighting, shape, composition, etc
  • You have excellent communication skills that enable you to collaborate with other departments and act as a bridge between your areas of expertise to enhance gameplay, accessibility, and player experience
  • You are comfortable working in an English-speaking environment
  • Studio: role based in Bordeaux - France
  • On-site based position -  weekly work frome home pace to define
  • Contract: Permanent

Hiring Process:

  • Phone interview with one of our recruiters
  • One or more technical and/or project interviews with the manager and his/her team and producers

At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences, we value diversity at our company and do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status. All personal informations will be treated as confidential according to the Employment Equity act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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