People Can Fly is hiring an

Environment Artist - Assets

Tyne and Wear, United Kingdom
Full-Time

Maintain artistic direction and quality

  • Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.

Production/deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.

Feedback

  • Model inorganic and sculpt organic assets.
  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.

Collaboration/communication 

  • Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.

Other artistic specificity

  • Model and texture high poly and low poly assets.
  • 3+ years in AAA console/PC game development including 1 year in unreal engine.
  • Strong portfolio showcasing range of 3D assets (hard surface, organic, vegetation, architectural and environment design).
  • Strong knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Experience working in Substance Painter or similar PBR texture workflow.
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Experience in the usage of PBR, understanding the theory behind it and ability to use it in creation.
  • Good understanding of Hard-surface modeling, UV and texturing foundations.
  • Adaptive.
  • Ability to receive and implement feedback.
  • Willingness to learn and adapt to new styles, techniques and workflows.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Good verbal and written communication skills in English.
  • Self-motivation.

Nice to have:

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
  • Understand PBR theory and material creation.
  • Marvelous Designer, Fusion360/Moi3d/Plasticity, Rizomuv, Substance designer.
  • Experience working with Unreal 5.

What we offer

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Access to wellbeing platform - Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

We are committed to an inclusive and diverse work culture. PCF is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

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