Framestore is hiring a

Creature FX TD

London, United Kingdom

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.


Please note this is a short term role for people available at the end of October. This means we unfortunately cannot relocate anyone for the role.


The Role:

Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finalling.


Creature FX Artists will be expected to carry out the following responsibilities:

  • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.

  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting and Groom.

  • Be involved in the development of departmental tools and techniques.

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

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