Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Responsibilities:
Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)
Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting and Groom. (mid and senior level)
Be involved in the development of departmental tools and techniques. (mid and senior level)
Meet schedules and deadlines whilst maintaining the highest standards.
Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.
Have ongoing communication with production and leads regarding schedules and deadlines.
Continue to become familiar with new tools, software, data and other related technology.
Work efficiently as part of a team, or independently, to complete assigned shots.