Framestore is hiring a

Creature FX TD | Directeur.trice technique des créatures numériques

Montreal, Canada

Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.

Hear from one of our current CFX artists here.

Responsibilities:


  • Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)

  • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.

  • Liaise with other departments involved in the creature workflow - Modelling, Rigging, Animation, Lighting and Groom. (mid and senior level)

  • Be involved in the development of departmental tools and techniques. (mid and senior level)

  • Meet schedules and deadlines whilst maintaining the highest standards.

  • Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.

  • Have ongoing communication with production and leads regarding schedules and deadlines.

  • Continue to become familiar with new tools, software, data and other related technology.

  • Work efficiently as part of a team, or independently, to complete assigned shots.

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