The Cinematic Designer’s main task is to work with people across different disciplines to create in-game cutscenes. A Cinematic Designer is expected to be a multi-disciplinary individual capable of learning and adapting to different needs. Their focus is on storytelling, realization and delivering high-quality content in an efficient manner.
The Cinematic Designer should have a basic understanding of composition, framing, and animation. They should also be familiar with using a game engine, as the job requires most of the work be done in one. Familiarity with video editing, animation software or in-engine cutscene creation tools is recommended. They should also have good communication and teamwork skills as Cinematic Designers are expected to communicate with other job disciplines frequently.
WHAT YOU WILL DO
WHAT YOU NEED TO BRING
Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.
The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.
The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.
Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.
Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.
The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.