Modelling/texturing environments (terrain, key landmarks, props, architecture) based on concepts, reference, 3D mock-ups, art direction and technical specifications.
Modelling both organic and hard surfaces in high poly and low poly.
Becoming responsible for reaching deadlines and collaborating with Design, Art Lead and other departments.
Help define material and light properties for environment shaders.
Having a keen eye for detail and correctness, easily identifying problems in modeled assets and workflow.
Coordinating with members of the team.
Proficient in traditional modelling and texturing workflow 3ds Max (or Maya) and Photoshop.
Proven experience as a 3D Environment Artist in the gaming industry.
Skilled in video game environment modelling and texture production for consoles and mobile games.
Flexible in adapting to different art styles.
Skilled in the creation of PBR assets and the PBR Lighting workflow in general.
Strong communication skills.
A strong sense for composition, color and light.
Disciplined and focused on problem solving.
Good feedback interpretation and willing to meet art direction requirements.
Good sense of organization and prioritization.
Nice to have:
Knowledge of high poly modelling tools such as Zbrush.
Knowledge of Real-Time engines like Unreal Engine, Unity or CryEngine.
Skilled in procedural material creation tools such as Substance Designer and Painter.
Experience with related specializations: Lighting, Animation, Concepting, Shader creation.
Recruitment Process:
Work Location and Hours:
Why Join Gameloft?
What We Offer:
What's more?
Due to the high number of applicants, we regret to inform you that only shortlisted candidates will be contacted. Thank you for your understanding.